lyall: (ᴄᴏᴍᴇ ᴀᴡᴀʏ ᴛᴏ ᴛʜᴇ ᴡᴀᴛᴇʀ)
lyall ([personal profile] lyall) wrote2014-08-01 08:32 am
Entry tags:

02. character sheet.




Lyall

" ( SILENTLY UNCOMFORTABLE WITH THE ATTENTION YOU'RE GIVING HER ) "    





___________
POWER
FINESSE
RESISTANCE
_____________________
●○○○○○○○○○ Intelligence
●●●○○○○○○○ Wits
●●●○○○○○○○ Resolve

HEALTH:
●●●●●●○○○○
○○○○○○○○○○

WILLPOWER:
●●●●●●●○○○
○○○○○○○○○○
_____________________
●●●○○○○○○○ Strength
●●●○○○○○○○ Dexterity
●●○○○○○○○○ Stamina

CLARITY:
●●●●●○○○○○
_____________________
●○○○○○○○○○ Presence
●○○○○○○○○○ Manipulation
●●●●○○○○○○ Composure

Size: 4
Speed: 10
Defense: 3
Armor: 1
Initiative Mod: 7

Last Update: 9/24/2014









» DEXTERITY
  + COMPOSURE
  + ADDITIONAL BONUSES


________________________________________
SKILLS & SPECIALIZATIONS

MENTAL
○○○○○○○○○○ Computer
○○○○○○○○○○ Crafts
○○○○○○○○○○ Investigation
●○○○○○○○○○ Medicine
●○○○○○○○○○ Occult
○○○○○○○○○○ Politics
○○○○○○○○○○ Study

PHYSICAL
●○○○○○○○○○ Athletics
●●●○○○○○○○ Brawl (DIRTY TRICKS)
○○○○○○○○○○ Firearms
○○○○○○○○○○ Larceny
●○○○○○○○○○ Stealth
●●●○○○○○○○ Survival
○○○○○○○○○○ Weaponry

SOCIAL
●○○○○○○○○○ Animal Ken (ANIMAL NEEDS)
●●○○○○○○○○ Empathy
○○○○○○○○○○ Expression
●●○○○○○○○○ Intimidation
○○○○○○○○○○ Socialize
○○○○○○○○○○ Streetwise
●●○○○○○○○○ Subterfuge
________________________________________
MERITS & ABILITIES

PHYSICAL MERITS
●●●○○○○○○○ Ambidextrous
●●○○○○○○○○ Hard Head
●●○○○○○○○○ Tough

SOCIAL MERITS
●●●○○○○○○○ Pet ("MITSURU")

FIGHTING STYLES
●●●○○○○○○○ Dirty Fighting


We Keep the Vigil:
○○○○○○○○○○ Henry's Abubot
○○○○○○○○○○ Vice Armory

Conspiracy/Compact: ZANGYAKU
Oni-tsukai/Senshi

○○○○○○○○○○ Status
○○○○○○○○○○ Network (MAYA)
○○○○○○○○○○ Resources
○○○○○○○○○○ Allies
○○○○○○○○○○ Allies: Specific Group
________________________________________
WHAT ONCE LOST, NOW FOUND

Seeming: Ogre
Kiths: Bloodbrute

●●●○○○○○○○ Wyrd
ATTRIBUTE/SKILL MAX: 5
MAX GLAMOUR/PER TURN: 12/3



CONTRACTS OF STONE
●○○○○ Might Of The Terrible Brute
●●○○○ Ogre's Rending Grasp
●●●○○ Display Grandiose Might


NOTES FOR BLOODBRUTES: Veterans of the fighting pits frequented by jaded Gentry, the Bloodbrutes were kept for one purpose only: to fight for their Keepers' enjoyment. In some cases, the battles were simple matters of survival, but too many others came with extra rules and conditions born of a fickle Other's imagination.

The Bloodbrute is a master of Improvised Mayhem: By spending a Glamour point, he may rip a suitably sizable object free from its moorings and fashion it into a crude but effective weapon as a standard action. The character can create the equivalent of any weapon from the Melee Weapons Chart, given appropriate materials at hand.

For example, he could craft the equivalent of a great ax by uprooting a stop sign and hastily wrapping the sign into a more effective ax head, but he couldn't make a spear out of a small nightstand. The item does not suffer any penalties for its improvised nature as long as the Bloodbrute wields it; others suffer a -1 equipment penalty if attempting to use the impromptu implement of destruction.


BLESSING:
Ogres are mostly big, often ugly and always capable of frightening displays of brute force. The player can spend points of Glamour to improve dice pools involving Strength, Brawl and Intimidate. Each point of Glamour spent adds one die to one dice pool.


CURSE:
Character does not benefit from the 10-again rule on dice pools using Composure (with the exception of Perception rolls using Wits + Composure, which suffer no penalty). Character also suffers a -1 die penalty to Composure when using it as a Defense Trait (that is, when subtracting it from another character's dice pool).



WEAPON/EQUIPMENT DICE MODIFIER DAMAGE RATING RANGE CLIP SIZE

ITEM/EQUIPMENT

---

---

---

---

---

ITEM/EQUIPMENT

---

---

---

---

---

ITEM/EQUIPMENT

---

---

---

---

---




LEGEND:
Attributes: New dot x 5
Skills/Specializations: New dot x 3
Merits: New dot x 2
Willpower: New dot x 8
Clarity: New dot x 3
Wyrd: New dot x 8
Contract (Affinity): New Rating x 4
Contract (Goblin): Current Rating x 3
Contract (Non-Affinity): New Rating x 6

Health = Stamina + Size
Willpower = Resolve + Composure
Speed = Strength + Dexterity + 4